The Sad Reality of Visual Novel industryPosted on: 04/12/24 12:40PM
The Visual Novel was a niche that gather a bunch of japanese and international people to enjoy a story with either stunning visualization or animation. In the past, the number of visual novel releases were quite spontaneous and a number of companies/studios were making its debut by showing their story appeal to the customers. Some are either a hit or a miss. However, many of those companies/studios are becoming vague or just disappear into the void. The Saddening Part is those studios/companies that responsible to create a series of stories were completely scrap their visual novel production works to transform them into the sinister GACHA machine.
Example : 1. The Fate series. Started as An Eroge (erotic game) visual novel and move fast foward the series abandoned its past and transformed into the Sinister version Fate Grand Order GACHA game
2.Other Eroge Companies like Light,Lilith-soft, RUNE and Waffle are also doing their sinister and hideous GACHA Business.
3. What is even worse, look at the Visual Novel games that released in Playstation Portable and PS Vita. there are no continuation or just being flat production. Some of the games are actually came from Eroge source and being edited by removing the sex/nude and ecchi stuff scene.
4. Look at Other visual novels that once appear on the PC and Consoles. *Puff* there is no news just empty.
Is this really mean that both general visual novel and eroge visual novel have been lost to the evil clutch of the GACHA business ? It seems apparent that those companies are trying to follow the foot steps of the Fate Series being success in their GACHA scheme. Even the Android market where Gacha/Loot Boxes are gaining more momentum in mind blowing profits.